Adapting To New Forms Despite his childhood ambition to work as a 2D animator on films, it became increasingly apparent to Khoa that 3D animation was the wave of the future. “I had to adapt,” he says, as he sought work after college. “I learned Maya for 3D animation, but I didn’t feel that I’d honed my craft enough to jump onto a feature film. Gaming seemed more accessible.” Shortly after getting his foot in the door of the gaming industry, he landed a contract gig for his first AAA ti…
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